Everything in one place: Helping beginners code with confidence with the Code Editor

We’ve been introducing a new way for creators to work on Code Club projects — one that keeps everything in one place, with no switching between tabs.

We’re building our Code Editor into Code Club projects, starting with Python, with more projects on the way. This free, online tool lets young people open a project and start coding straight away in their web browser.

We’ve designed our editor for learning — it provides a friendly environment with helpful features like syntax highlighting and error checking, so learners can focus on understanding their code as they write and run Python.

Screenshot of a coding project interface titled 'Python wild - Hop the frog', showing instructions to draw a frog using code on the left and a visual output of a lily pad in water on the right, with a green background.

Instructions and code, side by side

With our Code Editor, creators can see the project instructions and code side by side, which means:

  • No switching between tabs
  • No printing instructions
  • No split screens
  • Shorter instructions
  • Easier for creators to debug their code 

“The built-in Code Editor is a big hit. Having the instructions, code, and output all on one page is incredibly helpful — creators can see everything at once.”  – Tom Lund, Bootham School Code Club

New: Try our latest Python projects in our Code Editor

If you’re curious about what this looks like in practice, try running one of our new Python Bytes or Python Wild projects, all designed to run entirely in our Code Editor. They’re a simple way to see how having everything in one place helps learners stay focused and progress through projects.

A focused young boy working on a laptop, surrounded by other computers, with digital icons representing technology and creativity above him.

Python Bytes uses three playful, food-themed projects to make text editing approachable. Creators invent over-the-top dishes in Disgusting dishes, write a humorous shopping list in Gross groceries, and then subtly sabotage instructions in Recipe wreckers.

Python Wild brings a selection of wildlife to the screen while introducing graphics with Python. Creators draw an insect in Dot the bug, animate a slithering character in Wiggle the snake, and finish with a bouncy amphibian in Hop the frog.

“As we wrote these projects for the Code Editor, our aim was simple: remove the friction that can slow beginners down. When everything’s in one place, creators can try ideas quickly, recover from mistakes, and make progress with far more confidence.” – Marc Scott, Learning Team

What about saving creators’ work?

Creators can save their work to their Raspberry Pi Foundation account as they progress. Young people under the age of 13 will need permission from a parent or guardian to set up a Raspberry Pi Foundation account — we have a printable parental permission letter that you can share to make this easier.

What’s next for our Code Editor 

There’s more to come! We’re updating some of your long-time favourite projects for the new editor, alongside plenty of brand-new activities for creators to explore. Watch this space! 

Open and code instantly with our Code Editor: explore our Python Bytes and Python Wild beginner projects with your Code Club.

The coding projects that empowered creators in 2025

Code Clubs are unique learning communities where young people get hands-on experience with a wide range of tools, from drag-and-drop Scratch blocks to text-based Python, from micro:bit to emerging AI tools.

It’s no surprise that in 2025 the biggest hits were the projects that build key skills and give creators a solid foundation to grow from, all while sparking curiosity, boosting confidence, and supporting steady progression — let’s explore the projects you enjoyed most last year!

A young girl and an adult man smiling and working together at a laptop, with the text 'Make your ideas' displayed above them.

Scratch: Building foundations through play

For many creators joining Code Club, the journey begins with Scratch. Here, they learn the building blocks of programming. 

The top three Scratch projects that inspired young coders in 2025 were

  1. Boat race – Steer your boat to the island and avoid the obstacles
  2. Space talk – Code a space scene with characters that emote
  3. Catch the bus – Create an animation with sprites that run or fly to catch a bus

These projects are quick to start, easy to personalise, and full of opportunities for added challenges. Creators build skills in sequencing events, switching costumes to simulate movement, and synchronising actions to tell simple stories — all core storytelling and animation techniques in Scratch.

A child in a green sweater interacts with a large screen displaying a coding interface, likely for a game or animation project. Various coding blocks and character animations can be seen on the screen.

Python: Turning ideas into real-world programs

As young people grow in confidence, many are keen to try text-based coding to express more complex ideas.

The top three Python projects that inspired young coders in 2025 were

  1. Astro Pi: Mission Zero – Have your code run onboard the ISS
  2. Hello world – Write an interactive project that uses emojis
  3. About me – Write a program telling people all about you

Each of these projects builds confidence by showing creators that they can write code, that their work can have real-world impact and simple scripts can express personal creativity.

A young boy using a computer mouse while focused on the screen, with an adult man seated beside him, in a room with other people working on computers.

BBC micro:bit: Making code tangible

Nothing builds confidence like making something physical work, like buzzers, lights or sensors. We all love to see that “aha!” moment in a Code Club session!

The top three micro:bit projects that inspired young coders in 2025 were

  1. Music player – Create a mood-matching tune picker
  2. Sound level meter –Track and log sound levels, with an alarm for high noise!
  3. Fortune teller – Use your micro:bit to read the future!

These projects are valuable because they combine instant physical feedback, real-world relevance, and opportunities for tinkering and customisation.

Two children sitting at computer desks, engaged in programming or gaming activities on their screens in a classroom setting.

AI projects: Empowering creators to shape the future

In 2025, many Code Club members became curious about artificial intelligence (AI). By introducing AI safely and accessibly, we help young people see themselves not as consumers of technology, but as creators who can shape how modern tools work.

The top three AI projects that inspired young coders in 2025 were

  1. Chomp the cheese – Make a mouth-powered, cheese-chomping game. Silliness for everyone!
  2. Doodle detector – Train a machine learning model to recognise your drawing
  3. Run an AI image generator on a Raspberry PiAn introduction to the world of AI image generation

These projects are powerful because they combine playful creativity and hands-on experimentation.

Two girls holding large green signs that read 'Be Cool' and 'code club', smiling at the camera in a creative workspace.

Code Club as a launchpad

From Scratch animations to Python adventures, from micro:bit inventions to AI explorations, 2025’s most popular projects show us that young people are keen to create, experiment, and express themselves.

As we look ahead to 2026, Code Club remains a launchpad for confident creators… and the best is yet to come!

Explore the rest of our projects and help creators spark their next big idea at Code Club.

Game on! Bring sport into your Code Club

Sports have a way of bringing people together — whether you’re cheering from the sidelines, playing with friends, or sharing stories about your favourite team. That same sense of excitement and teamwork can make coding feel even more engaging for young learners. That’s why our learning team have created four new Scratch projects inspired by sports from around the world.

In these projects creators can enjoy cricket, kabaddi, and South Africa’s traditional game of jukskei, or design custom kits for any sport. The projects invite young coders to explore global games while building their programming skills. Each activity blends creativity, culture, and fun, giving learners the chance to code and play in meaningful new ways.

So, get ready to bring some sporting energy into your Code Club. Game on!

Exploring the new projects

Project one: Cricket

In this cricket game, you’ll programme the bowler to send the ball towards a randomly chosen stump, shrinking it as it travels to create a sense of depth and realism. The game will call out where the ball is heading, giving players just enough time to move their bat and try to score runs.

What creators will learn

Creators will use broadcast messages to coordinate bowling, batting, scoring, and wickets. They’ll animate the ball’s movement with loops, conditionally update variables to track balls, wickets, and scores, and trigger different outcomes depending on whether the bat connects. Complete the extra challenge to make the bails leap from the stumps for a dramatic wicket!

An illustration for a cricket-themed project featuring a young girl with curly hair smiling and pointing, and a male player in cricket attire holding a bat. The background includes colorful elements associated with the sport.

Project two: Kabaddi

Create a fast-paced tag game inspired by kabaddi that originated in India, where you must cross the line, tag opponents, and make it back safely, all while keeping your breathing going by tapping the space bar! Complete the extra challenge to make the opponents behave more unpredictably for even more excitement.

What creators will learn 

Players will animate movement using arrow keys, track lives and tags with variables, and use broadcast messages to coordinate opponents, wins, and losses. Opponents are created as clones and creators use loops and conditional logic to detect contact, manage the kabaddi countdown timer, and trigger different outcomes depending on whether the player tags an opponent, runs out of time, or gets surrounded. 

Illustration of children playing kabaddi, featuring characters in vibrant sports attire, engaged in a dynamic running and tagging scene. The background is a cheerful pink with elements indicating playful competition.

Project three: Jukskei

Jukskei is a traditional South African throwing game where players try to knock over a wooden peg by throwing wooden pins (skeis) at it. It takes skill, aim, and timing.

What creators will learn

Creators will build animations triggered by broadcast messages and controlled with key presses. They’ll use condition-controlled loops to program sprite movement and sound effects, and update variables when conditions are met to keep track of player scores.

Illustration of a smiling person holding a wooden pin for jukskei, with targets in the background.

Project four: Kit chooser

Many young people love showing support for their favourite teams, and designing custom kits gives them a fun, creative way to express that passion through code.

What creators will learn

Using Scratch, young people will create their own kit chooser where they can design custom sports kits, change colours with their own creative flair, and even add a toggle button to switch between styles.

A graphic showcasing a sports kit designer with two purple jerseys displayed, one highlighted with an arrow pointing towards its back. A color palette on the right offers various options for customization.

Three top tips for mentors

1. Bring cultural connections into the session
Ask creators if they’ve played or watched the featured sports, or if these games are popular in their communities. If they’ve not heard of some of these sports, why not show them some videos?

2. Celebrate different ways to play and participate
Many creators will relate to these sports in different ways: some may play them, others may follow teams, and some might enjoy the social or creative parts. Encourage them to personalise their game with their own rules, team colours, or sounds to reflect the way they engage with sport.

3. Support experimentation and iteration
Remind creators that sports and coding both reward practice. If something doesn’t work the first time (a ball overshoots, an opponent behaves oddly, or a variable doesn’t update), that’s part of the process. Guide them to debug step-by-step and celebrate each improvement as a skill gained.

Ready, set, code! Try these sport-themed projects in your Code Club and bring a burst of energy, culture, and creativity to your next session.