Girl holds a laptop showing a coding project while smiling woman beside her holds a sign reading “we made this”.

Explore the Code Club arcade: Six brand-new Scratch games to create, remix, and play

There’s something special about building a game. Whether it’s chasing ducks across a pond, decorating the perfect cake, or creating an endless clicker that nobody wants to stop playing, game projects inspire young people to experiment, solve problems, and proudly share what they’ve made.

That’s why we’re excited to open the doors to the Code Club arcade.

We’ve created six brand-new Scratch game projects, designed to help creators build their coding skills while leaving plenty of room to personalise, remix, and make every game their own. From quick beginner projects (level 1) to more advanced challenges (level 3), there’s something for every Code Club.

So… press start.

Choose your game

🦖 Dino jump (Level 1)

Create an endless jumping game inspired by the classic browser dinosaur game. It’s quick to get started, easy to personalise, and a brilliant introduction to making games in Scratch.

“This is a brilliant first game project. Most people recognise the classic browser dinosaur game, but that’s just the inspiration. Once creators understand how it works, they can redesign it however they like and make it completely their own.” – Mr C, Learning Manager, Raspberry Pi Foundation  

A cartoon character with red hair and pointed ears stands in a desert landscape with two brown bear silhouettes and cacti in the background. A score of 0 is displayed above.

🎂 Icing on the cake (Level 2)

Decorate cakes, add sprinkles, light candles, and top everything off with a cherry in this creative game. Along the way, creators will learn how to build buttons, broadcast messages, stamp images, and use variables.

The best part? Once the game works, creators can completely reinvent it with their own themes and decorations.

“Creators can have a working game after just a few steps, making it easy to build confidence early on. From there, the project offers extra challenges for those who want to push themselves further, while giving everyone the chance to personalise their game.” – Becca Rose, Learning Manager, Raspberry Pi Foundation  

A cartoon illustration of a chocolate birthday cake with white frosting, set against a city skyline background. Decorative icons include a strawberry, a bow tie, the text 'Happy Birthday,' and a birthday candle.

🍕 Pizza party (Level 2)

Tap, upgrade, repeat!

This clicker-style game is all about collecting points, unlocking upgrades, and watching your score grow faster and faster. Although the starter project is pizza-themed, it could just as easily become a sweet shop, space station, farm, or anything else your creators imagine.

“Who says it has to be pizza? The clicker mechanic works brilliantly with almost any idea, so I can’t wait to see all the imaginative twists creators come up with.” -– Mr C, Learning Manager, Raspberry Pi Foundation  

A cartoon pizza with various toppings at the center of the image, with statistics and buttons indicating pizzas made, hiring options for chefs and grannies, and an equipment store icon.

🧽 Dishwasher simulator (Level 2)

Who knew washing dishes could be so relaxing?

In this surprisingly satisfying project, creators scrub dishes until they sparkle, rack them away, and add music to create a cosy gameplay experience.

It’s a great project for practising organisation while working with multiple sprites, sounds, and animations.

“This project is a great reminder that even simple games can teach powerful skills. There are lots of sprites to bring together, so creators learn to build methodically—and by the end, they’ll have a game that’s both satisfying to make and to play.” Mr C, Learning Manager, Raspberry Pi Foundation  

A cozy kitchen scene featuring a sink filled with bubbles, dish soap, clean dishes on a drying rack, and plants on the windowsill under bright sunlight.

🍉 Watermelon drop (Level 2)

Inspired by the popular Suika-style puzzle games, Watermelon drop challenges players to combine matching fruit before the box overflows.

Creators will experiment with clones, variables, and collisions while designing their own adorable characters — fruit isn’t the only option! Why not drop planets, pets, or even pizzas instead?

“I wanted this project to feel approachable, so creators can build a working game with just a few fruits. After that, it’s all about experimenting. Swap the fruit for animals, cars, or anything else you can imagine, give them personalities, and create a world that’s completely your own.” – Becca Rose, Learning Manager, Raspberry Pi Foundation  

A colorful animated scene featuring two smiling watermelons, three playful bananas, and two cherries inside a transparent box with a pink gradient background. A cloud is positioned above the fruits, and the score displayed at the bottom shows 40.

🦆 Duck island (Level 3)

Ready for a challenge?

Glide around the pond collecting lost ducks while avoiding hooks, rocks, and pond sludge. Along the way, creators will explore animation, collisions, and create an eye-catching parallax scrolling effect.

It’s perfect for creators who have already built a few Scratch projects and are ready to level up.

“I wanted this project to feel achievable while encouraging creators to think carefully about how they build it. There’s a lot going on behind the scenes, but once everything comes together, it’s really rewarding. I also love seeing people take the idea in a completely different direction — the pond could just as easily become a beach, a forest, or even outer space.” – Becca Rose, Learning Manager, Raspberry Pi Foundation  

A digital game scene featuring two yellow rubber ducks floating in blue water, one larger duck outlined and a smaller duck nearby, along with a rock.

The arcade is open

Think of these six projects as your Code Club’s arcade collection. Play them in any order. Return to your favourites. Challenge creators to remix them. Combine ideas from different games. Add extra levels. Invent new characters.

There are no credits to run out, no game over screen, and no wrong way to play. Just unlimited opportunities to create!

Ready to press start? Explore the Code Club arcade, pick your first game, and let the creativity begin.

Kick off a World Cup coding challenge at your Code Club!

Football fever is spreading across the globe, and your Code Club can join in the fun too.

We’ve rounded up 3 football-inspired projects that let creators score goals, design kits, and predict winners — all while building their coding skills. Which one will you set as a challenge in your Code Club?

A young girl wearing headphones smiles and raises her fist in celebration while working on a laptop, with a light bulb and gears illustration in the background.

Beat the goalie

Can you beat the keeper? In ‘Beat the goalie’, you build a Scratch football game where you aim, kick, and try to score a goal before time runs out. Add sounds and scoring as you explore key presses, sprite interactions, sensing, variables, and game logic.

A cartoon robot goalkeeper wearing a green jersey with the number 1 stands in front of a soccer goal on a light green background.

Kit chooser

Create the ultimate team look in ‘Kit chooser’, where you design your own football strip in Scratch using colours, patterns, and custom styling. Turn kit design into code as you work with sprites, costumes, broadcasts, variables, loops, and conditionals.

Two purple sports jerseys displayed, one facing front and the other back, with a color palette on the side.

Match predictor

Who will win the World Cup? In ‘Match predictor’, you use a micro:bit to build a gadget that randomly predicts the winner of a football match. Choose your teams, test your code in MakeCode, and explore button input, lists, randomness, strings, and transferring code onto physical hardware.

A playful illustration featuring a soccer player, scoreboards showing '2-1' and '3-0', a trophy labeled '#1 Champion', and character expressions suggesting excitement and inquiry.

Celebrate success with certificates

Every great tournament ends with a celebration! Encourage club members to share their completed projects and award certificates to recognise their creativity, teamwork, and problem-solving.  

We have a selection of ‘recognition certificates’ perfect for these football themed projects: 

Four colorful certificate templates from Code Club featuring space for a child's name, project name, and accomplishments like problem-solving and coding skills.

Enjoyed these football-inspired projects? Discover even more sports-themed activities on our projects site.

Bring environmental topics into your Code Club

Did you know World Environment Day has been marked by the United Nations since 1972? It takes place every year on 5 June to raise awareness of the environmental challenges facing our planet.

It’s a great opportunity to give young people space to explore the issues that matter to them, and to see how technology can be part of the solution, while building skills and sharing their ideas about the planet

A cheerful cartoon panda holding a recycling symbol in one hand and a globe in the other, set against a bright yellow background with clouds.

Coding for creativity, conversation, and change

Our ‘Protect our planet’ project collection is designed to do just that — encourage exploration, spark discussion, and support learners at every level.

Whether your club includes beginners or more experienced coders, there’s something for everyone to create, experiment with, and make their own.

A young man and a girl collaborate on a project at a computer, pointing at the screen. The words 'Make your ideas' are prominently displayed with light bulb graphics.

Projects to try in your club

Here are a few projects you can explore with your learners:

Green goals
Create an animation while learning about the United Nations’ environment-focused Sustainable Development Goals.

Save the shark
Build a game to help a shark survive plastic pollution, highlighting the impact of waste on ocean habitats.

Electricity generation
Create a data visualisation using real-world data to compare how countries generate electricity.

Explore the full project collection in your Code Club.

Meet creator April! 

April is a creator from Code Club Australia, and invites you to try ‘Drone planting’ — a beginner Scratch project inspired by real drones used to restore forests and bushland lost to fires in Australia.

Through the project, young people can explore how technology can help tackle real-world environmental challenges.

Starting the conversation in your Code Club

Code Clubs are a great space to start conversations about issues that matter to young people, and to explore how technology can help address them.

The ‘Protect our planet’ projects are a great conversation starter. You could ask your learners:

  • What do you think are the biggest challenges facing the natural world?
  • What small actions can we take to help the environment?
  • How could technology be used to solve environmental problems?

You might also:

  • Encourage learners to create a project about an issue they care about
  • Support them to share their ideas through storytelling and design
  • Give them time to reflect and discuss their perspectives
Young people in a classroom engaged in a coding session, with several raising their hands to answer questions. A teacher or mentor is seen in the foreground, wearing a 'Code Club' shirt.

World Environment Day isn’t about having all the answers — it’s about giving young people the chance to explore, create, and be heard.

Inspire your learners to take action — explore the ‘Protect our planet’ project collection and start building projects that make a difference.