Celebrate the Olympics this summer with our new Scratch Projects

This summer was all about the Rio 2016 Olympic Games and to celebrate, we have created a selection of awesome new Scratch projects!

We’ve released three new sporty projects over on our projects site. The first of these is Synchronised Swimming, where you’ll learn how to code a synchronised swimming routine for Scratch the cat, by using loops and creating clones. This project will be available on our site for all users to access until the end of October 2016.

syncronised swimming

There’s also an Archery project, where you must overcome an archer’s shaky arm to shoot arrows as close to the bullseye as you can, and Sprint!, which uses a 3D perspective to make the player feel as though they’re running towards a finish line. This project can even be coded to work with a homemade running mat! These two projects are only available to registered Code Clubs, and require an ID and PIN to access.

Over on the Raspberry Pi Foundation website, there are also two more Scratch Olympic-themed resources available, the Olympic Weightlifter and Olympics Hurdles projects.

Try your hand at these great resources, which we hope will help keep Code Clubbers busy over the summer!

Please do get in touch to tell us what you think of the projects… We would love to find out how you got on!

BBC micro:bit projects & update

It’s been some time since since we first announced our partnership with the BBC micro:bit. We’re now really pleased to share with you the launch of six projects we’ve created for this device, as children in schools all over the country receive them from today (22nd March).

All our micro:bit projects are available to view on the Code Club projects page. Each project takes about an hour to complete and are all suitable for children from KS2 onwards. The project pages link to an emulator, so even if you don’t have a micro:bit, you can still have a go at trying out the projects online.

There are projects to make an interactive badge, a reaction game and a compatibility tester to “rate your mates”! These step by step guides are easy for children to follow, and introduce the basics of physical computing using the micro:bit in an engaging way.

More about the projects:

microbit-smile

Interactive badge – Create an interactive badge that will show your mood to your friends. Press a button on your micro:bit to change what’s displayed. This project introduces the idea of attaching sequences of code to events.

Frustration – The aim of the game is to guide a wand along a course without making contact. Making contact will add one to the player’s score – the player with the lowest score wins. In this project children will learn how to use variables in making a wire-loop game.

Fortune Teller – Ask your micro:bit a question and press a button (or shake it) to get an answer. In this project children will learn how to use selection and random numbers.

Against the Clock – Make a timer to challenge your friends! This project introduces the concept of repetition.

Rate Your Mates – Make a compatibility program where 2 users press a button on the micro:bit, which will then tell them their compatibility percentage. This project makes use of variables, selection and repetition.

Reaction – An image will be displayed on the micro:bit after a random amount of time – the first person to press their button is the winner. This project introduces the AND and NOT boolean operators.

All our micro:bit projects use Code Kingdoms’ JavaScript editor. You can find an introductory guide to using this editor on the Code Club projects site.

microbit

The BBC will be providing us with 20,000 micro:bits so that all our active Code Clubs can get a chance to use them.

Though we don’t have the micro:bits in our hands just yet, we can say that in the next few weeks we will have further information for all our active clubs about how they can apply for micro:bits – so stay tuned!

To check out Code Club’s micro:bit projects, visit jumpto.cc/microbit. You can also find out more general information about using the micro:bit here.

Crowdfunding for your club with Hubbub

At Code Club, we know that one of the awesome ways to inspire children to be excited about programming is to let them get their hands on hardware with which they can experiment.

We also know this hardware doesn’t grow on trees, so we’ve got a solution – the  crowdfunding platform Hubbub.

Hubbub allows you to fundraise for cool stuff for your club within your local community. It’s very simple to set up a campaign, but we thought it would be useful to invite Christina from Hubbub HQ to tell us a bit more about how the platform works, and how it can benefit you…


Hi Christina! First of all, could you explain a bit about what Hubbub offers our volunteers, and how crowdfunding works?

Hi Code Club! Certainly. Hubbub offers volunteers and schools an exciting way to raise extra funds for their Code Clubs by crowdfunding. Crowdfunding is a great way to bring communities together for a good cause! It works by different amounts of money being donated by lots of people to reach a target in a set deadline.

Volunteers can create a crowdfunding project explaining what they’d like funds for (they may need more Raspberry Pis for their classes, for example).  A moderator will look at the page to make sure it’s just right before going live.

Volunteers and the school can then promote the crowdfunding campaign to the community. If the target is met, the school will receive all the funds to carry out the project. If the target isn’t met, no money is exchanged – donors keep their money! The volunteer/school can continue updating donors during and after the project so they know how their donation has benefitted each Code Club.

To get started on an inspiring project, head over to the Create page on Code Club’s crowdfunding site. hubbub-image Do you have any tips on how our volunteers can promote their campaigns or encourage their school/ local communities to donate?

People are often excited to support volunteers who are bringing technology to children! The key thing is to not be afraid to share your project with the school you’re supporting or to ask for donations.

I would recommend that volunteers get in touch with the head teacher, teachers and PTA at the school they are helping and explain their campaign. Ask if the campaign can be included in the school newsletter, if teachers can pass it on to parents and ask them for donations.

If you’re raising £300 – that would mean every parent in a class of 30 could donate £10 to reach your target which then benefits the whole class with an even better Code Club experience! PTAs are also great to contact and always looking for better ways to fund initiatives that benefit pupils. Check out our handy guide for more crowdfunding advice.

How much should our volunteers be aiming to raise?

There’s no limit to how much a volunteer can raise but the higher the target, the more you have to promote! Don’t set a target higher than what you actually need: a few hundred pounds could be easier for a small community project. That said, the sky’s the limit with crowdfunding!

What happens if a campaign doesn’t get funded?

If a campaign doesn’t reach its target, don’t worry! Donations will only ever leave donors’ accounts if the minimum target is met.

Do you have any great examples of successful ed tech crowdfunding campaigns?

Of course. Charlotte from High Beech Primary School raised an amazing £2,198 from 80 supporters to upgrade all the technology equipment at her school. Take a look at her campaign here.

What if our volunteers have extra questions, or need help in setting up their Hubbub campaign?

If volunteers have any questions about getting involved in crowdfunding for their Code Club, I’d be happy to help! Simply pop an email to christina.pashialis@hubbub.net.

To get started on a project, head over to the Create page on Code Club’s crowdfunding site here: https://codeclub.hubbub.net/projects/create/